A cunning plan
Our Heroes are in a bit of a spot.
With an ugly gang war brewing (thanks to their “ally” from the dragondom next door), Our Heroes heard that the local chieftain of the foreign mafia were about to do a dead-drop and pickup of something apparently rather important in a local park.
So of course they went to try to disrupt it, despite the fearsome (and well-earned) reputation of the chieftain’s bodyguard. Simply put: said bodyguard can take us all out en masse and not break a sweat.
The important thing turns out to be a small rock of magical qualities. We have it—but chieftain and bodyguard just popped up and eliminated our planned escape route. You know you’re in trouble when the GM says, “Get out of this without any deaths and I’ll call it a win.”
But. I have a plan. A simple plan. A brilliant plan. A plan that is brilliant because it is simple. And I don’t have to jigger the setup in the slightest to make this plan work: all its components were explicitly mentioned by the GM himself. (And since the GM reads this weblog, you get no details of this simple, brilliant plan until we put it into action next week.)
The GM can in fact spoil it by fiat, but I don’t think he will. Still, because no plan ever goes unspoiled in the Dragonhunt, I have an emergency backup plan too. I don’t much like it, though: it’s brittle, backfire-prone, and could put my little Rennie in a horridly distasteful situation. So my money’s on the first plan.