Tidbits

I think Monrroyo is about to wrap, unfortunately. It started off well, but it’s not dealing well with my scattered attention span (job-hunting is a cast-iron bitch), and I haven’t done a very good job at involving several players with the game.

I may be able to resuscitate it later, with some fresh blood and more work on my part to help the group pull together, but I don’t think this incarnation is going to last. Advice on plug-pulling etiquette would be helpful at this point…

I’m not calling it a failed experiment. I’m thrilled with the amount of inter-player drama we didn’t have (zero drama, in fact), and I got some very good writing out of a couple of people. But as new GMs will, I didn’t do the best work possible with what I was handed. So it goes.

Rennie and her pals have just fended off a fairly well-planned but otherwise inexpert kidnapping attempt on Rien. The deal is, a bunch of nobodies from nowhere are hunting Rien for (prophesied) reasons vague and very possibly nefarious—but it’s clear as the proverbial bell that Rien is not actually the one they want. The trick is going to be convincing them of that, preferably before they damage Renate’s pet Mage Knight.

Aryk abandoned a fourteen-year-old girl for whom he was specifically responsible in order to pitch in with the fight, which is about to earn him an epic telling-off from a horrified Renate. (I cleared this with Aryk’s player, of course, because I really don’t approve of drama.)

Coming up: the return of Dorothy Durai (which implicates Aryk as well as Renate this time), more happy-fun kidnapping attempts I shouldn’t wonder, Renate trying her sweet best to charm a Heaven Knight without going too far, Aryk growing the heck up finally (I dearly hope!), Rien coping with his jealous streak, and… possibly… a turning point in Renate’s life.

Comments are closed.


FireStats icon Powered by FireStats