Mysteries and fluff
Dragonhunt news: Rien and Aryk and Renate managed to solve the murder case they were working on. Trust me, you don’t want the details; not only are they fairly gruesome, they’re incredibly complicated. (If you really want the details? Logs here, most of them; by the time you finish reading what’s there, the rest should be up.)
Those branches of the fundamentalist churches who decry roleplaying games as DEMONIC will doubtless be interested to know that the moral of this story was that contracts with demons are pretty much an unwholesome idea.
The whole thing ended the way a good first campaign arc ought to end—in party bonding. Next challenge accepted, check. Promise of loyalty made, check. Painful stories shared, check. Group hug, check (no, I’m not kidding, there was a group hug, and I didn’t even start it!). All very good.
I occasionally use the Myers-Briggs personality classifier as a cheat-sheet for character personalities. Renate, it turns out, is an ENFP, which is highly unusual for me; I don’t often play Extroverts or Feeling types. I have a feeling that the segment of my subconscious that uses games for personal development is trying to teach me some things about leadership. Ren is clearly a budding leader; she wasn’t head of the investigation de jure, but she certainly led it de facto. I hope I have the sense to learn what she’s trying to teach me.
Next up: trying to keep a well-heeled (in several senses of the phrase) foreign crime syndicate from moving in. “Me and my little red wagon?” Renate expostulated when this task was offered her. “You’ve got to be kidding me.” But Ren’s got some ideas already… and her two companions are forces to be reckoned with. They might just pull it off.
And there is icing on the cake. Much fluff is being written—and I am not the only player writing it! A group that responds well to my implacable fluff habit is a group I’m happy to be in.