Yabbut…
With trust, any game mechanic works, quoth Ampersand.
Yabbut… that doesn’t mean it’s a good mechanic.
Last night it occurred to me that the Ars Magica damage system actually does much of what I want a damage system to do—make people think!—and does so without complicated hit-location tables.
Really quite simple. No automatic healing in Ars. And ordinary healing takes a loooooooong time.
Consequences. Consequences! I always approve of consequences.
Interestingly, the GM for my current D&D campaign handled my brief foray into Ars also. The same man paid a great deal more attention to describing physical damage in Ars than he does in D&D. I can’t attribute that to anything but the system.
Annia ex Bjornaer got herself badly hurt—burned from a granary fire, then broke a leg in a bad fall. That was, real-time, several months ago. Afletana went down to three hit points last session. I frankly don’t remember how. Er, oh, yeah, walking suits of armor with greatswords. Whatever.
The system does matter. I stand by my earlier post.
As for game balance, I’m not so keen. The whole idea smacks of my youthful desperation for a world I could consider fair. That’s not a notion that appeals to me in a gameworld as much as it once did; I’m more interested in investigating stacked decks, acting in spite of them. Losing once in a while.
(Explains why I enjoy gaming with Li. This woman stacks a deck cold, and does it so cleverly you never notice.)
I subscribe to the every-character-needs-a-niche theory, expounded by several other Game WISHers. In fact, I’m often quite happy taking niches other players don’t even want, Afletana being a cogent example. (Some priests fight. She isn’t one of them. I literally cannot imagine anyone else in my current group wanting to play her or anyone like her.)
A niche need not be granted by game balance, however—and in some games (yup, D&D3e again) game balance is raised to such a near-deific level that everything else is subordinated to it. I hate hearing “this party needs a cleric” and “this party needs a rogue.” What all parties need are interesting characters.
And sometimes it’s precisely the imbalance of the world that makes characters—or people, for that matter—interesting.
February 14th, 2003 at 10:43 am
It Hurt Exactly This Much
Dorothea [also here] and