Character, not character sheet

Part of Claire Bickell’s response to this week’s Game WISH:

This ties into an idea I feel quite strongly about. I get frustrated when people create characters as ‘popular’ or something. Popular is not a character description; it’s a description of the relationship between the character and the rest of the universe. Now, it’s a subtle distinction and easy to overlook, but I think it can cause problems if the player expects to have that sort of relationship with the universe simply because they described the character that way.

I could not have said it any better myself. Characters respond to their experience of other characters, not to character sheets. If you want a particular reaction, you need to figure out how to get it in-character. Do not wave a character sheet around yelling “But my character’s a sweet, easy-going chap!” when he’s just instigated an unnecessary catfight with the rest of the group. That dog so won’t hunt.

Your character has to take responsibility for his/her actions just as you do. A character sheet isn’t a shield or a get-out-of-doghouse-free card.

Er. Yes, this has been an issue now and then in my current gaming group. How could you tell?

2 Responses to “Character, not character sheet”

  1. Burningbird Says:

    Can’t wave a sheet around…
    Dorothea, while writing about gaming characters, wrote the following today: Do not wave a character sheet around yelling ?But my character?s a sweet, easy-going chap!? when he?s just instigated an unnecessary catfight with the rest of the group. That dog

  2. Turn of a Friendly Die Says:

    Don’t Tell Me, Show Me
    Dorothea and Claire discuss the differences between the character-as-played and the character-as-written in this week’s Game WISH.


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