Changing the world

Game WISH asks: “What’s the most fun you ever had creating something in a game that changed the game-world?”

Kind of a GM-oriented question. We lowly player-types don’t often get to change the world.

I think the most fun I have had doing world-changing stuff was having Juskinah break her back scaring up allies for the Battle of Flame. She had just returned home from an extended journey. Her adopted father, sheikh of the largest and most influential tribe in the area, had lost his eye and fingers to a rival tribe’s attack while she was gone. Worse, word had it that a nasty enemy, the fire-mage Jamal al-Yindannim, was shortly to come after us with a rather large army (including our rival tribe) paid for by a wealthy, unfriendly city in the vicinity.

Her father was all for besieging Jamal’s castle. She talked him down; siegecraft is not a desert specialty, and a siege in waterless country is bloody well suicide. Then she talked him into sending messengers to the rival tribe and to the center of the empire, asking for support.

Both appeals were successful. The rival tribe turned on Jamal, and the capital sent us troops. Without both of these, the battle probably would have been lost. (Not that it was fun in any case; it was in fact excruciatingly nasty. Even so, losing it would have been worse.)

No one has ever said so, but Juskinah knows she won that battle—not with arms, but with diplomacy. The effort continues; the erstwhile rival tribe has taken sides in a fight Juskinah’s tribe is trying hard to stay out of. Still, whoever said that changing worlds was easy?

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